Ekans

Basic Pokémon
HP 50
Type


Attacks:

10 Damage

20 damage
Flip a coin. If heads, the Defending Pokémon is Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 15
-Common

Evil Arbok

Stage 1 Pokémon (Evolves from Ekans)
HP 60
Type


Attacks:

0 Damage
Do 10 damage to one of your opponent's Benched Pokémon (do not apply any weaknesses or resistances). That Pokémon cannot use their Pokémon Power next turn.

10 damage
Do 10 damage to every benched Pokémon (do not apply any weaknesses or resistances). Defending Pokémon is now Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 25
-Rare
Zubat

Basic Pokémon
HP 40
Type


Attacks:

10 Damage

20 damage


Weakness:
Resistance:
Retreat:
Lv. 9
-Common
Evil Golbat

Stage 1 Pokémon (Evolves from Zubat)
HP 50
Type


Attacks:

Pokémon Power:
The only time you can play this Pokémon Power is right after you play Evil Golbat. Do 10 damage to one of your opponent's Pokémon.

0 damage
Do 20 damage to one of your opponent's Benched Pokémon (do not apply any weaknesses or resistances).


Weakness:
Resistance:
Retreat:
Lv. 25
-Rare
Oddish

Basic Pokémon
HP 50
Type


Attacks:

0 Damage
Defending Pokémon is Asleep.

0 damage
Defending Pokémon is Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 21
-Common
Evil Gloom

Stage 1 Pokémon (Evolves from Oddish)
HP 50
Type


Attacks:

Pokémon Power:
Once during your turn, you may flip a coin. If heads, the your opponent's Active Pokémon is Confused. If tails, your Active Pokémon is Confused.

10 damage
Poisonpowder - Defending Pokémon is now Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 21
-Uncommon

Evil Vileplume

Stage 2 Pokémon (Evolves from Gloom)
HP 60
Type


Attacks:

Pokémon Power:
As long as Evil Vileplume is in play, no one may play any Trainer cards.

30x damage
Flip three coins. Does 30 damage times the number of heads. If you flip more than 2 heads, then Evil Vileplume becomes Confused.


Weakness:
Resistance:
Retreat:
Lv. 29
-Rare
Grimer

Basic Pokémon
HP 40
Type


Attacks:

0 Damage
Defending Pokémon is now Poisoned.

10+ damage
Flip a coin. If heads, this attack does 10 damage plus 20 damage and the Defending Pokémon is Paralyzed.


Weakness:
Resistance:
Retreat:
Lv. 10
-Common
Evil Muk

Stage 1 Pokémon (Evolves from Grimer)
HP 60
Type


Attacks:

Pokémon Power:
As long as Evil Muk is in play, Pokémon must discard 2 extra Energy in order to retreat.

20 damage
Defending Pokémon is now Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 25
-Uncommon
Koffing

Basic Pokémon
HP 40
Type


Attacks:

10 Damage

20 damage
Flip a coin. If heads, the Defending Pokémon is Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 12
-Common
Evil Weezing

Stage 1 Pokémon (Evolves from Koffing)
HP 60
Type


Attacks:

20x damage
Count the number of Koffings, Weezings, and Evil Weezings in play. This attack does 20 damage times the number of Koffings, Weezings, and Evil Weezings in play. After dealing damage, each Koffing, Weezings, and Evil Weezings take 20 damage.

20 damage
Flip a coin. If heads, the Defending Pokémon is Paralyzed. If tails, this Pokémon is Paralyzed.


Weakness:
Resistance:
Retreat:
Lv. 24
-Rare
Charmander

Basic Pokémon
HP 40
Type


Attacks:

Pokémon Power:
Once per turn, you may remove 1 Energy card from one of your Pokémon and attach it to this Charmander.

20 damage


Weakness:
Resistance:
Retreat:
Lv. 9
-Common
Evil Charmeleon

Stage 1 Pokémon (Evolves from Koffing)
HP 50
Type


Attacks:

20 damage

70 damage
Flip a coin. If tails, this attack does 0 damage. If heads, discard 1 Energy card attached to Evil Charmeleon. If you have no Energy cards, this attack does 0 damage.


Weakness:
Resistance:
Retreat:
Lv. 23
-Uncommon
Evil Charizard

Stage 2 Pokémon (Evolves from Charizard)
HP 80
Type


Attacks:

10 damage

50x damage
Flip 1 coin for each attached to Evil Charizard. This attack does 50 damage times the number of heads. After the damage is delt, discard Energy cards from Evil Charizard equal to the number of heads.


Weakness:
Resistance:
Retreat:
Lv. 38
-Rare
Ponyta

Basic Pokémon
HP 50
Type


Attacks:

30 damage
Discard 1 Energy card attached to Ponyta in order to use this attack.


Weakness:
Resistance:
Retreat:
Lv. 15
-Common
Evil Rapidash

Stage 1 Pokémon (Evolves from Ponyta)
HP 60
Type


Attacks:

20 damage

30 damage
You may discard 1 Energy card to do 10 extra damage to the Defending Pokémon (do not apply any weaknesses or resitances for this).


Weakness:
Resistance:
Retreat:
Lv. 24
-Common
Evil Flareon

Stage 1 Pokémon (Evolves from Eevee)
HP 50
Type


Attacks:

10+ damage
Rage - This attack does 10 damage plus 10 for every damage counter on Evil Flareon.

30+ damage
Discard 1 Energy card or this attack does 0 damage. If you discarded the energy, flip a coin. If heads, this attack does 30 damage plus an additional 20 damage.


Weakness:
Resistance:
Retreat:
Lv. 23
-Uncommon
Squirtle

Basic Pokémon
HP 50
Type


Attacks:

20 damage


Weakness:
Resistance:
Retreat:
Lv. 16
-Common

Evil Wartortle

Stage 1 Pokémon (Evolves from Squirtle)
HP 50
Type


Attacks:

10x damage
Flip 2 coins. This attack does 10 damage times the number of heads.

0 damage
If Evil Wartortle takes any damage from attacks during your opponent's next turn, your opponent's Active Pokémon takes an equal ammount of damage (but no other effects).


Weakness:
Resistance:
Retreat:
Lv. 21
-Uncommon
Evil Blastoise

Stage 2 Pokémon (Evolves from Wartortle)
HP 70
Type


Attacks:

30+ Damage
Hydro Pump
- Does 30 damage plus 10 more damage for each Energy attached to Evil Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.

40 damage
Evil Blastoise does 10 damage to itself. After damage is delt, flip a coin. If heads, Blastoise takes no damage from attacks during your opponent's next turn (but other effects occur).


Weakness:
Resistance:
Retreat:
Lv. 28
-Rare
Psyduck

Basic Pokémon
HP 50
Type


Attacks:

0 damage
Draw a card.

20+ Damage
Water Gun
- Does 20 damage plus 10 more damage for each Energy attached to Psyduck but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.


Weakness:
Resistance:
Retreat:
Lv. 16
-Common
Evil Golduck

Stage 1 Pokémon (Evolves from Psyduck)
HP 60
Type


Attacks:

0 damage
Discard any 1 Energy attached to Evil Golduck to use this attack. Draw 3 cards.

50 damage
Super Psy


Weakness:
Resistance:
Retreat:
Lv. 23
-Uncommon
Magikarp

Basic Pokémon
HP 30
Type


Attacks:

10 damage

0 Damage
Search your deck for a Stage 1 Pokémon (Evolves from Magikarp) card and attach it to Magikarp. Shuffle your deck afterwards.


Weakness:
Resistance:
Retreat:
Lv. 6
-Common
Evil Gyarados

Stage 1 Pokémon (Evolves from Magikarp)
HP 70
Type


Attacks:

Pokémon Power:
You can only use this Pokémon Power if Evil Gyarados is knocked out by your opponent's Pokémon. Flip a coin. If heads, do 20 damage to that Pokémon times the number of Energy attached to Evil Gyarados.

30 damage
Flip a coin. If heads, the Defending Pokémon is Paralyzed.


Weakness:
Resistance:
Retreat:
Lv. 31
-Rare
Evil Vaporeon

Stage 1 Pokémon (Evolves from Eevee)
HP 60
Type


Attacks:

30 damage

20 damage
Hyper Beam - If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.


Weakness:
Resistance:
Retreat:
Lv. 28
-Uncommon
Magnemite

Basic Pokémon
HP 40
Type


Attacks:

20 damage

10+ Damage
This attack does 10 damage plus 10 for each Magnemite, Magneton, and Evil Magneton on your bench.


Weakness:
Resistance:
Retreat:
Lv. 12
-Common
Evil Magneton

Stage 1 Pokémon (Evolves from Magnemite)
HP 60
Type


Attacks:

20 damage
This attack does 20 damage (do not apply any weaknesses or resistances).

30 damage
If the Defending Pokémon has and Energy cards attached to it, choose 1 of them and move that energy to one of your opponent's Benched Pokémon.


Weakness:
Resistance:
Retreat:
Lv. 26
-Rare
Voltorb

Basic Pokémon
HP 40
Type


Attacks:

20 damage


Weakness:
Resistance:
Retreat:
Lv. 13
-Common

Evil Electrode

Stage 1 Pokémon (Evolves from Voltorb)
HP 60
Type


Attacks:

10 damage

30 damage
Take all the energy attached to Evil Electrode and attach them to any one of your Benched Pokémon (in any combination). If you have no Benched Pokémon, discard the Energy.


Weakness:
Resistance:
Retreat:
Lv. 24
-Uncommon
Evil Jolteon

Stage 1 Pokémon (Evolves from Eevee)
HP 50
Type


Attacks:

20 damage
If your opponents attacks, he or she flips a coin. If tails, that attack does nothing.

30 damage
Flip a coin. If heads, the Defending Pokémon is Paralyzed. If tails, Evil Jolteon does 10 damage to itself.


Weakness:
Resistance:
Retreat:
Lv. 23
-Uncommon
Diglet

Basic Pokémon
HP 40
Type


Attacks:

0 damage
This attack does 20 damage to any one Pokémon on your opponent's bench (do not apply any weaknesses or resistances).

20 damage


Weakness:
Resistance:
Retreat:
Lv. 15
-Common
Evil Dugtrio

Stage 1 Pokémon (Evolves from Diglet)
HP 50
Type


Attacks:

Pokémon Power:
Whenever your opponent atempts to retreat his or her Active Pokémon, that player flips a coin. If tails, that Pokémon takes 20 damage (do not apply weaknesses or resistances).

20 damage
Your opponent flips a coin. If tails, this attack does an additional 20 damage.


Weakness:
Resistance:
Retreat:
Lv. 18
-Rare
Mankey

Basic Pokémon
HP 40
Type


Attacks:

0 damage
Shuffle your opponent's deck.

20+ damage
Flip a coin. If heads, this attack does an additonal 20 damage.


Weakness:
Resistance:
Retreat:
Lv. 14
-Common
Evil Primeape

Stage 1 Pokémon (Evolves from Mankey)
HP 60
Type


Attacks:

Pokémon Power:
If Evil Primeape becomes Confused, it does an additional 30 damage when attacking.

40 damage
After dealing damage, Evil Primeape becomes confused.


Weakness:
Resistance:
Retreat:
Lv. 18
-Uncommon
Machop

Basic Pokémon
HP 50
Type


Attacks:

20 damage

30 damage


Weakness:
Resistance:
Retreat:
Lv. 24
-Common
Evil Machoke

Stage 1 Pokémon (Evolves from Machop)
HP 60
Type


Attacks:

20 damage
Before this attack does any damage, choose one of your opponent's Benched Pokémon and switch it with the Defending Pokémon.

30 damage
After this attack does damage, your opponents chooses one of his or her Benched Pokémon and switches it with Defending Pokémon.


Weakness:
Resistance:
Retreat:
Lv. 28
-Uncommon
Evil Machamp

Stage 2 Pokémon (Evolves from Machoke)
HP 70
Type


Attacks:

30 damage
Mega Punch

0 damage
If the Defending Pokémon has any cards attached to it, remove those cards from it and shuffle them into your opponent's deck.


Weakness:
Resistance:
Retreat:
Lv. 30
-Rare
Abra

Basic Pokémon
HP 40
Type


Attacks:

0 damage
Discard all cards attached to Abra, and shuffle Abra back into your deck.

10 damage
Flip a coin. If heads, the Defending Pokémon is Paralyzed.


Weakness:
Resistance:
Retreat:
Lv. 14
-Common

Evil Kadabra

Stage 1 Pokémon (Evolves from Abra)
HP 50
Type


Attacks:

Pokémon Power:
Once a turn, you may discard one card from your hand to draw a card.

30 damage
This attack does 30 damage (do not apply any weaknesses or resistances).


Weakness:
Resistance:
Retreat:
Lv. 24
-Uncommon

Evil Alakazam

Stage 2 Pokémon (Evolves from Kadabra)
HP 60
Type


Attacks:

30 damage
If you wish, you may switch Evil Alakazam with one of your Benched Pokémon after this attack does damage.

40 damage
This attack does 40 damage (do not apply any weaknesses or resistances).


Weakness:
Resistance:
Retreat:
Lv. 30
-Rare
Slowpoke

Basic Pokémon
HP 50
Type


Attacks:

0 damage
Take a non-Basic Energy card from your deck and attach it to Slowpoke. Shuffle your deck afterwards.

10 damage


Weakness:
Resistance:
Retreat:
Lv. 16
-Common
Evil Slowbro

Stage 1 Pokémon (Evolves from Slowpoke)
HP 60
Type


Attacks:

Pokémon Power:
You can only use this Pokémon Power right after you play Evil Slowbro. Choose up to 3 Pokémon or Evolution cards in your discard pile, show them to your opponents, and then put it into your hand.

40 damage
Flip a coin. If tails, this attack does nothing.


Weakness:
Resistance:
Retreat:
Lv. 24
-Rare
Drowzee

Basic Pokémon
HP 50
Type


Attacks:

Pokémon Power:
Once per turn, you may flip a coin. If heads, your opponent's Active Pokémon is Asleep. If tails, your Active Pokémon is Asleep.

10 damage
The Defending Pokémon is Asleep.


Weakness:
Resistance:
Retreat:
Lv. 10
-Common
Evil Hypno

Stage 1 Pokémon (Evolves from Abra)
HP 50
Type


Attacks:

20 damage

20x damage
Your opponents flips a number of coins equal to the number of his or her Pokémon on their bench. This attack does 20 damage times the number of tails (do not apply any weaknesses or resistances).


Weakness:
Resistance:
Retreat:
Lv. 26
-Rare
Rattata

Basic Pokémon
HP 40
Type


Attacks:

Pokémon Power:
Once per turn, you may switch the top card in your deck with any one card in your Prize pile.

10+ damage
Flip a coin. If heads, this attack does an additional 10 damage.


Weakness:
Resistance:
Retreat:
Lv. 12
-Common
Evil Raticate

Stage 1 Pokémon (Evolves from Rattata)
HP 50
Type


Attacks:

20 damage

50 damage
Flip a coin. If tails, this attack does nothing.


Weakness:
Resistance:
Retreat:
Lv. 25
-Common
Meowth

Basic Pokémon
HP 40
Type


Attacks:

0 damage
Flip a coin. If heads, choose one of your opponent's benched Pokémon and do 20 damage to it (do not apply any weaknesses or resistances).


Weakness:
Resistance:
Retreat:
Lv. 10
-Common
Evil Persian

Stage 1 Pokémon (Evolves from Meowth)
HP 60
Type


Attacks:

0 damage
Lure - Flip a coin. If heads, choose one of your opponent's Benched Pokémon and switch it with the Defending Pokémon.

10 damage
Flip a coin. If heads, the Defending Pokémon is Poisoned.


Weakness:
Resistance:
Retreat:
Lv. 28
-Common
Eevee

Basic Pokémon
HP 40
Type


Attacks:

10 damage

10 damage
Sand Attack - If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.


Weakness:
Resistance:
Retreat:
Lv. 9
-Common
Porygon

Basic Pokémon
HP 40
Type


Attacks:

0 damage
Conversion 1 - If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.

10 damage
Confuse Ray - Flip a coin. If heads, the Defending Pokémon is Confused.


Weakness:
Resistance:
Retreat:
Lv. 20
-Common
Dratini

Basic Pokémon
HP 40
Type


Attacks:

10 damage
Wrap - Flip a coin. If heads, the Defending Pokémon is Paralyzed.


Weakness:
Resistance:
Retreat:
Lv. 12
-Common
Evil Dragonair

Stage 1 Pokémon (Evolves from Dratini)
HP 60
Type


Attacks:

Pokémon Power:
Once per turn, you may search your deck for one Evolution card, show it to your opponent, and then put it into your hand. Shuffle your deck afterwards.

20+ damage
Flip a coin. If heads, this attack does ans additional 20 damage.


Weakness:
Resistance:
Retreat:
Lv. 28
-Uncommon

Evil Dragonite

Stage 2 Pokémon (Evolves from Dragonair)
HP 60
Type


Attacks:

Pokémon Power:
You can only use this power once right after you play Evil Dragonite. Choose up to two Basic Pokémon from your deck and add them onto your bench.

70 damage
Flip a coin. If tails, this attack does nothing.


Weakness:
Resistance:
Retreat:
Lv. 33
-Rare
Team Rocket's Sticky Gunk

Trainer

Until the end of your opponent's next turn, no Pokémon can use their Pokémon Powers.

-Common

Junkyard Search

Trainer

You may take up to 3 non-Trainer cards from your Discard Pile and shuffle them into your deck.

-Common

Prepare for Trouble!

(aka Here Comes Team Rocket!)

Trainer

Each player plays with their prizes face up until the end of the game.

-Ultra Rare

Imposter Professor Oak Fights Back

Trainer

You must discard one card from your hand in order to play this card. Your opponents shuffles his or her hand into their deck and then draws 4 cards.

-Uncommon

I Challenge You!

Trainer

Ask your opponents if he/she wishes to challenge you. If that player declines, you may draw two cards. If that player accepts, both you and your opponent may search your decks for any number of Basic Pokémon and play them (face down) on your bench (up to 5 is allowed on your bench). Shuffle your deck afterwards. After each player is done, flip the Pokémon over.

-Uncommon

Mrs. Team Rocket

Trainer

Look at your opponent's hand. Choose one Trainer card ther and shuffle it back into your opponent's deck.

-Rare

The Boss's Way

Trainer

Search your deck for any 1 "Evil" Pokémon Evolution card and show it to your opponents. Put the card into your hand and shuffle your deck afterwards.

-Common

Team Rocket's Sleeping Powder

Trainer

Flip a coin. If heads, your opponent's Active Pokémon is Asleep.

- Common


Excavation

Trainer

Both you and your oppoenent takes turns flipping coins, starting with you. Excavation does 10 damage to a Pokémon of the player who first flips a tails.

-Common


Full Heal Colorless Energy

Energy

Provides energy. When you attach it onto your Pokémon, that Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. Doesn't count as a basic Energy card.

-Common

Potion Colorless Energy

Energy

Provides energy. When you attach it onto your Pokémon, remove 1 damage counter from that Pokémon. Doesn't count as a basic Energy card.

-Common


Rainbow Energy

Energy

Provides any 1 color energy (but is not considered a that Energy card). When you attach it onto your Pokémon, that Pokémon takes 10 damage (do not apply any weaknesses or resitsances). Doesn't count as a basic Energy card.

-Rare


Pokemontop50 New Code Pokemon Top 40 Site List (New)


Text and Information © 1999-2000 by Philippe Van Lieu and/or respectible partners.
This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, or Wizards of the Coast.
Disclaimer