|
Basic
Pokémon 10 Damage
20 damage |
Evil Arbok |
Stage 1
Pokémon (Evolves from Ekans)
0 Damage
10 damage |
|
Basic
Pokémon 10 Damage
20 damage |
|
Stage 1
Pokémon (Evolves from Zubat) Pokémon
Power:
0 damage |
|
Basic
Pokémon
0 Damage
0 damage |
|
Stage 1
Pokémon (Evolves from Oddish) Pokémon
Power:
10 damage |
Evil Vileplume |
Stage 2
Pokémon (Evolves from Gloom) Pokémon
Power:
30x damage |
|
Basic
Pokémon
0 Damage
10+ damage |
|
Stage 1
Pokémon (Evolves from Grimer) Pokémon
Power:
20 damage |
|
Basic
Pokémon 10 Damage
20 damage |
|
Stage 1
Pokémon (Evolves from Koffing)
20x damage
20 damage |
|
Basic
Pokémon Pokémon
Power:
20 damage |
|
Stage 1
Pokémon (Evolves from Koffing) 20 damage
70 damage |
|
Stage 2
Pokémon (Evolves from Charizard) 10 damage
50x damage |
|
Basic
Pokémon
30 damage
|
|
Stage 1
Pokémon (Evolves from Ponyta) 20 damage
30 damage |
|
Stage 1
Pokémon (Evolves from Eevee)
10+ damage
30+ damage |
|
Basic
Pokémon 20 damage
|
Evil Wartortle |
Stage 1
Pokémon (Evolves from Squirtle)
10x damage
0 damage |
|
Stage 2
Pokémon (Evolves from Wartortle)
30+ Damage
40 damage |
|
Basic
Pokémon
0 damage
20+ Damage
|
|
Stage 1
Pokémon (Evolves from Psyduck)
0 damage
50 damage |
|
Basic
Pokémon 10 damage
0 Damage
|
|
Stage 1
Pokémon (Evolves from Magikarp) Pokémon
Power:
30 damage |
|
Stage 1
Pokémon (Evolves from Eevee) 30 damage
20 damage |
|
Basic
Pokémon 20 damage
10+ Damage
|
|
Stage 1
Pokémon (Evolves from Magnemite)
20 damage
30 damage |
|
Basic
Pokémon 20 damage
|
Evil Electrode |
Stage 1
Pokémon (Evolves from Voltorb) 10 damage
30 damage |
|
Stage 1
Pokémon (Evolves from Eevee)
20 damage
30 damage |
|
Basic
Pokémon
0 damage 20 damage
|
|
Stage 1
Pokémon (Evolves from Diglet) Pokémon
Power:
20 damage |
|
Basic
Pokémon
0 damage
20+ damage
|
|
Stage 1
Pokémon (Evolves from Mankey) Pokémon
Power:
40 damage |
|
Basic
Pokémon 20 damage 30 damage
|
|
Stage 1
Pokémon (Evolves from Machop)
20 damage
30 damage |
|
Stage 2
Pokémon (Evolves from Machoke)
30 damage
0 damage |
|
Basic
Pokémon
0 damage
10 damage
|
Evil Kadabra |
Stage 1
Pokémon (Evolves from Abra) Pokémon
Power:
30 damage |
Evil Alakazam |
Stage 2
Pokémon (Evolves from Kadabra)
30 damage
40 damage |
|
Basic
Pokémon
0 damage
10 damage
|
|
Stage 1
Pokémon (Evolves from Slowpoke) Pokémon
Power:
40 damage |
|
Basic
Pokémon Pokémon
Power:
10 damage |
|
Stage 1
Pokémon (Evolves from Abra) 20 damage
20x damage |
|
Basic
Pokémon Pokémon
Power:
10+ damage
|
|
Stage 1
Pokémon (Evolves from Rattata) 20 damage
50 damage |
|
Basic
Pokémon
0 damage
|
|
Stage 1
Pokémon (Evolves from Meowth)
0 damage
10 damage |
|
Basic
Pokémon 10 damage
10 damage
|
|
Basic
Pokémon
0 damage
10 damage
|
|
Basic
Pokémon
10 damage
|
|
Stage 1
Pokémon (Evolves from Dratini) Pokémon
Power:
20+ damage |
Evil Dragonite |
Stage 2
Pokémon (Evolves from Dragonair) Pokémon
Power:
70 damage |
|
Trainer Until the end of your opponent's next turn, no Pokémon can use their Pokémon Powers. -Common |
|
Trainer You may take up to 3 non-Trainer cards from your Discard Pile and shuffle them into your deck. -Common |
(aka Here Comes Team Rocket!) |
Trainer Each player plays with their prizes face up until the end of the game. -Ultra Rare |
|
Trainer You must discard one card from your hand in order to play this card. Your opponents shuffles his or her hand into their deck and then draws 4 cards. -Uncommon |
|
Trainer Ask your opponents if he/she wishes to challenge you. If that player declines, you may draw two cards. If that player accepts, both you and your opponent may search your decks for any number of Basic Pokémon and play them (face down) on your bench (up to 5 is allowed on your bench). Shuffle your deck afterwards. After each player is done, flip the Pokémon over. -Uncommon |
|
Trainer Look at your opponent's hand. Choose one Trainer card ther and shuffle it back into your opponent's deck. -Rare |
|
Trainer Search your deck for any 1 "Evil" Pokémon Evolution card and show it to your opponents. Put the card into your hand and shuffle your deck afterwards. -Common |
|
Trainer Flip a coin. If heads, your opponent's Active Pokémon is Asleep. - Common |
Excavation |
Trainer Both you and your oppoenent takes turns flipping coins, starting with you. Excavation does 10 damage to a Pokémon of the player who first flips a tails. -Common |
Full Heal Colorless Energy |
Energy Provides energy. When you attach it onto your Pokémon, that Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. Doesn't count as a basic Energy card. -Common |
|
Energy Provides energy. When you attach it onto your Pokémon, remove 1 damage counter from that Pokémon. Doesn't count as a basic Energy card. -Common |
Rainbow Energy |
Energy Provides any 1 color energy (but is not considered a that Energy card). When you attach it onto your Pokémon, that Pokémon takes 10 damage (do not apply any weaknesses or resitsances). Doesn't count as a basic Energy card. -Rare |
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Text and Information
© 1999-2000 by Philippe Van Lieu and/or respectible
partners. |